Technology is disrupting everything from healthcare and banking to transportation and printing. Now it's gunning for that staple of childhood: blocks. For a lot of kids in 2019, actual blocks on the floor have been replaced by virtual blocks on a screen. And instead of using them to build castles, they're using them to learn coding courtesy of a LEGO-inspired programming language called Scratch.
Leadership of any kind is stressful. What if you could train for leadership using a set of tools and data that could help you take calculated risks without endangering anyone? According to a McKinsey Quarterly article, artificial intelligence may have the “potential to help you lead with clarity, specificity, and creativity.”
As California focuses its attention on technology instruction, there is likely to be pushback. Across the country, a heated debate continues about the role of technology in the classroom. This is an age-old argument, which often goes something like this: Reliance on technology hurts learning, weakens students’ minds, and undermines teachers’ hold on their attention.
Voice software has colonized smartphones, car dashboards and the living room. If the technology follows the trail blazed by tablet and cloud computing, the next frontier may be the classroom.
Initiatives to provide every schoolchild with a laptop or tablet computer have, to date, been well-publicized failures. And perhaps they were bad ideas to begin with. Computers can certainly be effective tools for teaching children of certain ages specific subjects. But a large new study suggests their presence in the classroom is far from universally positive.
The U.S. Department of Education's What Works Clearinghouse has released a set of recommendations for how higher education institutions can use technology to boost student success. The guide is designed to help instructors, instructional designers and administrators with retaining students by providing them with five evidence-based recommendations for supporting learning through the effective use of technology. Each of the recommendations is explained below in detail.
Immersive reality is bumping us into the deep end, virtually speaking. Colleges and universities large and small are launching new labs and centers dedicated to research on the topics of augmented reality, virtual reality and 360-degree imaging.
A sick girl in Delaware County is able to stay in school, thanks to modern technology. Teleconferencing is helping the kindergartner feel like she’s in the classroom, even when she’s learning for home.
Nearly all teachers -- 95 percent -- are using technology in the classroom nowadays. Elementary and middle school grades dominate when it comes to tech usage. What are the most popular tools? Video streaming beats out all others, according to a report released by Common Sense Education. Some 60 percent of teachers use video steaming services, such as YouTube, in the classroom. That’s followed by productivity and presentation tools like Microsoft Office and Google G Suite for Education at 54 percent.
I’ll bet you’ve read something about technology and learning recently. You may have read that device use enhances learning outcomes. Or perhaps you’ve read that screen time is not good for kids. Maybe you’ve read that there’s no link between adolescents’ screen time and their well-being. Or that college students’ learning declines the more devices are present in their classrooms.