More than 80 percent of Americans age 65-plus live in metropolitan areas,[i] and nearly 90 percent of older adults in the U.S. want to age in their homes and communities.[ii] Thus, the “Best Cities for Successful Aging” index is not intended to identify the locales to which older adults should retire. Instead, the index and report are designed to highlight the nation’s most livable metropolitan areas—those that enable an optimal quality of life for their aging citizens.
Cyberlearning researchers envision and investigate the future of learning with technology. As of summer 2017, the Cyberlearning and Future Learning Technologies (CFTL) program of the National Science Foundation (NSF) had made 279 research grant awards. In addition, several hundred other NSF research projects have cyberlearning themes. Many of these cyberlearning projects are in the exploratory stage or aim at capacity building, consistent with the goal of expanding frontiers. These projects typically do not aim to produce market-ready products or prove efficacy.
The survey findings indicate a clear opportunity to engage women to enter the field of technology at an earlier age, potentially making a significant impact on the widespread gender disparity in IT careers today. In fact, 69% of all respondents, which included 658 women and men, believe the key to getting more women in tech is encouraging females to pursue technology in high school or college.
As we approach the 10th anniversary of the global financial crisis, the world economy is showing encouraging signs of recovery, with GDP growth accelerating to 3.5 percent in 2017. Despite this positive development, leaders are facing major predicaments when it comes to economic policy. Uneven distribution of the benefits of economic progress, generational divides, rising income inequality in advanced economies, and increasing environmental degradation have heightened the sense that the economic policies of past years have not served citizens or society well.
As schools continue to foster 21st century skills in students in order to prepare them for the demands of a global workforce, K–12 will see the adoption of more makerspaces and research efforts to surface best benefits and practices. Furthermore, the report noted that “makerspaces were initially lauded for their role in stimulating interest in STEM fields,” but now they are often viewed as conduits to STEAM education with more emphasis on the humanities, visual arts, dance, drama and other areas of the arts.
The initial federal research investment is small. Eighty percent of the companies in the report cited less than $5 million as the amount of federal funding received for their foundational work. For 40 percent of companies, this amount was less than $1 million. The 102 companies highlighted are predominantly small businesses, like most companies in the United States. Sixty-five percent of companies have fewer than 100 employees. Yet, the companies collectively employ 8,900 people.
The bulk of this report focuses on indicators of progress toward 10 policy priorities widely seen as central to broadening participation in K–12 CS education. These priorities were developed collaboratively by a 27-member Advocacy Coalition assembled by Code.org and are among the criteria used by other organizations as well.
As tech innovations unfold, China is stacking up to the United States as a leading force. Global tech industry leaders indicated, in KPMG’s tech innovation survey, the United States and China are the world’s dominant tech epicenters with the greatest potential to develop disruptive technology breakthroughs that will have a global impact. The strong showing for these two mega-powers is relatively consistent with earlier KPMG surveys, although this year’s poll reflects a slight uptick for China—25 percent compared with 23 percent the prior year.
By 2020, STEM jobs in the United States are expected to increase by 10% (Lockard & Wolf, 2012); however, with some sectors reporting nearly 600,000 unfilled engineering jobs (BLS, 2015), declining numbers of engineering graduates cause alarm.
Six key trends, six significant challenges, and six developments in educational technology profiled in this report are poised to impact teaching, learning, and creative inquiry in higher education. The three sections of this report constitute a reference and technology planning guide for educators, higher education leaders, administrators, policymakers, and technologists. These top 10 highlights capture the big picture themes of educational change that underpin the 18 topics...