Last month, a pair of Apple shareholders demanded in an open letter that the company address growing concerns about children's addiction to their products. In light of research on the detrimental effects of electronic-media use, investment firm JANA Partners and the California State Teachers' Retirement System argued, parents need better resources to make sure children are using devices "in an optimal manner."
We must either: integrate technology or support teachers; teach traditionally or personalize learning; support districts or support charters; fund edtech or fund schools; individualize learning or humanize instruction. As oversimplified as the above statements may seem, recent public discourse around ongoing trends in K-12 education has fallen into this trap of two-sided, black-and-white debates.
Kajeet, the industry leader for safe, mobile student Internet connectivity, today announced results from its recent survey exploring how Internet-enabled devices are used in classrooms. Kajeet collected feedback from 451 school administrators across the country, discovering the latest about Internet and device use inside and outside the classroom, mobile device and classroom management tools, and other technologies being used by schools around the country.
Last month, the Federal Trade Commission and the U.S. Department of Education held a workshop in Washington, DC. The topic was “Student Privacy and Ed Tech.” We at EFF have been trying to get the FTC to focus on the privacy risks of educational technology (or “ed tech”) for over two years, so we eagerly filed formal comments.
More than 15 percent of U.S. schools are forecast to have a VR class kit by 2021, and globally more than 70 million K-12 students are expected to have a VR experience in school in that year, Davis said. China’s K-12 market is also expected to see significant VR adoption in the mid- to long-term, he said.
Getting kids technology that is more focused on education than entertainment and questionable communication and assuring they know how to use it is therefore critical to their, and our, future. Microsoft this week announced 10 Products that use Windows 10 S that are both more affordable and safer than most other alternatives.
Advances in technology have meant a world of change in schools. Yes, proponents of “disruption” tend to argue that students are basically sitting in time capsules from the industrial era, but technology has made schools look and run very differently, both on the operations side and the instructional side.
The Windows maker is looking to entice students to learn more about STEM and enjoy the experience at the same time. For instance, Minecraft will soon get a Chemistry Update that will be utilized for students to experience "hands-on experimentation" on building compounds, the purpose of which is to stimulate the young minds and steer them into the basic concepts of chemistry.
At the end of the day, edtech can feel like one more thing on a teacher’s plate. From IBM’s test scoring machines in the 1930s to the Speak & Spells of the 70s, innovators and educators have been trying to improve education with technology for decades. But these efforts have fallen short of meaningfully transforming learning.
Educators and their students can now be part of a beta program to create their own Google Expeditions virtual reality experiences. The opportunity was unveiled this week at Bett, the world’s largest educational technology show here. Classes enrolled in what Google calls its “pioneer program” will be able to create their own immersive virtual experiences with a 360-degree camera and the Google app.