Last month, the Federal Trade Commission and the U.S. Department of Education held a workshop in Washington, DC. The topic was “Student Privacy and Ed Tech.” We at EFF have been trying to get the FTC to focus on the privacy risks of educational technology (or “ed tech”) for over two years, so we eagerly filed formal comments.
More than 15 percent of U.S. schools are forecast to have a VR class kit by 2021, and globally more than 70 million K-12 students are expected to have a VR experience in school in that year, Davis said. China’s K-12 market is also expected to see significant VR adoption in the mid- to long-term, he said.
Getting kids technology that is more focused on education than entertainment and questionable communication and assuring they know how to use it is therefore critical to their, and our, future. Microsoft this week announced 10 Products that use Windows 10 S that are both more affordable and safer than most other alternatives.
Advances in technology have meant a world of change in schools. Yes, proponents of “disruption” tend to argue that students are basically sitting in time capsules from the industrial era, but technology has made schools look and run very differently, both on the operations side and the instructional side.
The Windows maker is looking to entice students to learn more about STEM and enjoy the experience at the same time. For instance, Minecraft will soon get a Chemistry Update that will be utilized for students to experience "hands-on experimentation" on building compounds, the purpose of which is to stimulate the young minds and steer them into the basic concepts of chemistry.
At the end of the day, edtech can feel like one more thing on a teacher’s plate. From IBM’s test scoring machines in the 1930s to the Speak & Spells of the 70s, innovators and educators have been trying to improve education with technology for decades. But these efforts have fallen short of meaningfully transforming learning.
Educators and their students can now be part of a beta program to create their own Google Expeditions virtual reality experiences. The opportunity was unveiled this week at Bett, the world’s largest educational technology show here. Classes enrolled in what Google calls its “pioneer program” will be able to create their own immersive virtual experiences with a 360-degree camera and the Google app.
When it comes to the lucrative education market, Microsoft doesn't want to be left behind -- especially when that Google's Chromebooks are increasingly popular with schools. Microsoft's big selling point this year? More cheap Windows 10 notebooks starting at $189, and a Minecraft: Education Edition update focused on chemistry.
Roughly 90,000 U.S. elementary schools welcome children most weekdays, and from the time those students cross the classroom threshold until the final bell in the afternoon, they are exposed to technology. Some schools have more tech integrated into the curriculum than others, though that is changing. Common Core State Standards expect knowledge to be “collaborated on, published and shared.” That is done through various technological means, including pdfs, printing, publishing to blogs and wikis, sharing via Google docs, etc.
Despite more global investment in EdTech, not much happened in 2017. Here’s a look at where the innovation is happening this year. Given exponential change in the #FutureofWork, a growing number of schools, districts and networks are adopting new student learning goals. Some describe it as an updated profile of a graduate.