Even if you don’t like Google, Jeremy Lupoli told a crowded room surrounded by products from the tech giant, you’ll still have to work with it to get ahead in the education technology industry. The company boasts a footprint of 80 million educators and students using its G Suite for Education tools, and 40 million users using its Classroom app.
For teachers that have always wanted to use augmented reality in the classroom -- technology that superimposes digital images on top of a view of the real world through a smartphone or other mobile device -- but haven’t had the chance to explore it, author, speaker and edtech consultant Jaime Donally has some suggestions.
In a first-of-its-kind report, The State of Cybersecurity: 2018 Year In Review found that K-12 schools suffered at least 122 cybersecurity incidents in 2018, nearly 60 percent of which resulted in personal data being compromised. The K-12 Cybersecurity Resource Center has been tracking K-12 cybersecurity incidents since 2016 using its interactive K-12 Cyber Incident Map.
Virtual and augmented reality in the classroom has proved to be effective for history and chemistry lessons. However, a new use for these tools is now emerging: teaching computer science. Currently, one of the few setbacks to integrating virtual reality is a lack of readily available content. While this may seem like a negative, it opens a new door for teachers to encourage students to explore the world of coding and create their own virtual reality worlds.
Teachers appreciate tools that help their students succeed. But many school administrators fail to enlist teachers’ support when adopting and implementing new education technologies. Some administrators simply mandate that the product is used, which threatens teachers’ autonomy.
In recent years, there has been widespread excitement around the transformative potential of technology in education. In the United States alone, spending on education technology has now exceeded $13 billion. Programs and policies to promote the use of education technology may expand access to quality education, support students’ learning in innovative ways, and help families navigate complex school systems.
For teachers who have always wanted to use augmented reality (AR)--tech that overlays content on top of the real world--but haven’t had the chance to explore it, Jaime Donally has heard you. In her presentation “Creating Classroom Content in Augmented Reality,” she gave attendees some inside help on which apps to use in the classroom.
There are a number of digital classroom offerings available for K–12 teachers to use. However, none are more widely adopted than Google Classroom and Microsoft Teams. While both have similar features, they each offer unique tools that suit some classrooms better than others.
AI has been used in ed tech classroom applications for some time. Like smart speakers in homes, AI-powered tools in schools are growing at an exponential rate. But their level of effectiveness in meeting student-learning outcomes is a topic of much debate.
In a new study by Cornell University, scientists explored whether the compelling, immersive nature of virtual reality (VR) provides a better learning outcome than conventional hands-on activities. The study provides better intellect how the novelty of technology affects how people use it.