"In K-12 schools in the U.S. in the last year, Windows device share grew 4.3 percent on devices under $300 and 8.2 percent on devices over $300, as more and more schools are choosing Windows over competitive offerings," said Yusuf Mehdi, corporate vice president of the Windows and Devices division at Microsoft, in a blog post citing data from Futuresource Consulting.
The first-ever study of Michigan State University's pioneering robot-learning course shows that online students who use the innovative robots feel more engaged and connected to the instructor and students in the classroom.
Data has permeated higher education in a lot of different ways. Experts have emphasized the continued need to analyze data to determine the success of programs and initiatives. But with the Internet of Things advancing into a variety of aspects of campus life, higher education institution stakeholders now have an immense amount of data at their fingertips, which can be drawn from to make better decisions.
The education industry saw so many notable, significant changes this past year–from an increased focus on augmented reality and other visual technologies to make learning come alive, to the “Googlification” of the classroom with Chromebooks and Google education apps becoming staples–we’ve reached the point where education technology is now the norm, not a luxury.
Higher education people most often turn to each other when they're trying to make decisions about education technology. And it's not uncommon for them to start with a particular technology and then find a problem to solve, vs. identifying a pedagogical need and then looking for the tech tools that would address the challenges.
EdSurge reports that ed tech researchers from the Chan Zuckerberg Initiative, a philanthropic organization founded by Facebook CEO Mark Zuckerberg and his wife Priscilla Chan, are particularly interested in collecting data on diverse groups of preschoolers to determine what ed tech companies should focus on in the future.
Personalized learning, which tailors educational content to the unique needs of individual students, has become a huge component of K–12 education. A growing number of college educators are embracing the trend, taking advantage of data analytics and artificial intelligence to deliver just-right, just-in-time learning to their students.
VR and AR seem to exemplify this shiny, new technology-driven world we’re living in. If it can be used to expand pedagogical efficacy in schools, why not give a headset to every student? Of course, we must first consider the total impact of such a widespread application. So, what are the true pros and cons of VR and AR as teaching tools?
The Consortium for School Networking (CoSN), in partnership with EdScoop, today revealed the contents of a virtual EdTech Time Capsule, the culmination of a national crowdsourcing project that sought to identify the top 25 products, people and developments that transformed education through technology over the last 25 years.