What is on the five-year horizon for K-12 schools worldwide? Which trends and technologies will drive educational change? What are the challenges that we consider as solvable or difficult to overcome, and how can we strategize effective solutions?
Annual Horizon Report lists key ed-tech trends from collaborative learning to VR and wearable tech. While the 2016 Horizon Report identifies what leading experts see as key trends, the most important conversation to have is to see if any of those trends relate to challenges in your community.
The Global Education Conference Network presents Global Collaboration Day, its second annual celebration of globally connected teaching and learning on September 15, 2016. More than 100 schools and organizations from around the globe will actively participate in over 50 online events that support the development of global competence in students and teachers.
This is the future of learning, I thought as I settled behind a linoleum-lined coffee table, ready to guinea-pig my way through a distance-education course. But about 20 minutes into my first encounter with long-distance learning, I couldn’t help but feel disconnected from the platform whose whole purpose was to connect me to other students.
What is a secure technology environment in K-12 schools? It is a teaching and learning environment where students and teachers have access to the tools they need, yet adequately protects them from threats and things that could possibly harm them, such as accessing inappropriate content, online predators, cyberbullying, data and identity theft, viruses and malware, and copyright infringement.
Keeping up with the latest twists and turns in the educational technology market can be exhausting. Neil Selwyn’s Is Technology Good for Education? (Polity Press) takes a step back. The book is, in Selwyn’s words, “intended to make you think otherwise about technology and education.”
Among those surveyed, an overwhelming 92 percent said they see laptops as either "essential" (49 percent) or "valuable" (43 percent) for teaching and learning. Chromebooks, as a separate category, also seem to be cherished by educators, with 80 percent saying they are essential (36 percent) or valuable (44 percent).
When researching online programs, experts advise prospective students to check out the faculty who shape the academic experience. In addition to speaking with alumni, current students and faculty themselves, and possibly sampling online classes beforehand, experts recommend reading up on faculty members' research and background.
A game and development startup in Texas is utilizing project-based learning (PBL) to teach students programming skills. GameSalad has expanded its STEM-based education initiatives to include 223 schools and approximately 6,700 students. The startup’s Game Development Curriculum utilizes PBL curriculum to teach core programming concepts through game development.
Governments, schools and systems as well as the philanthropic community have invested heavily in technology to keep up with the demands of 21st century learners. Even after years of huge public and private investments and the sheer number of technology-in-education initiatives (1:1 computing, e-Rate, P-TECH, STEM), one would think that students’ use of digital tools and technology for learning in K-12 settings would be ubiquitous. It is in fact the contrary.