Teachers have long been aware that no two children learn the same way, have the same interests, or even demonstrate the same needs when it comes to instruction. For many teachers, the only way to address the variety of needs in the classroom and deliver personalized instruction is with technology.
These technologies making mentoring first-year teachers a smoother, more efficient, and beneficial process. They support better communicating, demonstrating and critiquing, both synchronously and asynchronously.
Education professionals are taking on the task to implement AI into operations, and finding it to be quite beneficial. While social media, music, and video games have their value, education is far more necessary. Computers with artificial intelligence embody the main principles of education -- learning, reasoning, and problem solving -- so it’s only natural to merge AI with the education world.
Digital learning is becoming almost commonplace in classrooms across America; however, you will still come across opposition. While studies suggest digital learning is changing education for the better, it does not mean that digital learning is without problems. Ask any teacher who has ever attempted to use technology or digital resources in his or her classroom, and you will be told about a time when technology let them down.
What is emerging as the “connected campus” varies from institution to institution, but the one constant is technology: tools and solutions that facilitate and transform learning and collaboration. We’re already seeing pedagogy evolve in response to these new capabilities, and operational changes are not far behind.
As the price of virtual and augmented reality headsets continues to fall, the number of educational users will jump significantly, up to an estimated 15 million by 2025, according to a report from Goldman Sachs. VR applications, in particular, are expected to grow quickly in higher education.
Holograms have become somewhat less of an anomaly since Michael Jackson’s image moonwalked across the Billboard Music Awards stage four years ago -- and in time, the technology could start showing up in K–12 classrooms. Often referred to as a type of augmented reality, holographic technology allows viewers to see virtual objects projected into their physical space.
According to recent FortiGuard Labs research that looked at technology and threat trends among educational institutions in the US, both K-12 and higher education institutions are consistently operating at the cutting edge of technology use. This may be due, in part, that the students in this current generation of students (known as Gen Z or the iGen) never experienced a time in their lives that wasn’t dominated by technology.
According to a representative for the company, 25 million students worldwide use Chromebooks at school, which are generally more affordable alternatives to fully-fledged PCs or Macs. More than 80 million people use G Suite for Education, with 30 million teachers and students using Google Classroom, a management app that allows teachers to push out assignments and materials and collect student work.