The game-based learning platform Kahoot! is partnering with the nonprofit Code.org to launch specially curated computer science games on Kahoot's popular website and mobile app. By tapping into Kahoot's 70 million monthly active users -- more than 50 percent of K-12 students in the U.S., Kahoot estimates...
Without any feedback it can be difficult to pick up objects. The mimicEducationalRobots (a division of Robomotive Laboratories LLC) offers the feedback needed to feel that you have something in your hand. This makes it easier to accomplish tasks, and for young students to literally gets hands-on with robotics. The idea is to get kids interested in robotics to where they want to be able to tinker with the arm, and hopefully, start to learn how to program it.
In the interview with MSNBC and Recode for the "Revolution: Apple Changing the World" special, due for broadcast on April 6, Cook suggested programming was an important tool to learn. "You don't need a four-year college education to learn to code," he insisted, but added the existing focus on coding needs to be widened to add creativity.
Jett, a coding and programming robot designed for students of all ages, started school this week. The 22-inch-tall, 12-pound interactive learning companion is already teaching students in Texas and New Jersey the critical skills needed to ignite a lasting interest in STEM - without requiring teachers to change a single lesson plan.
Does this sound familiar? An Ivy League-educated philanthropist, who built his wealth from a career in technology, decides to champion education as his next cause--under the belief that today’s schools are not adequately preparing the next generation for the future.
Data science is one of the fastest growing careers today and there aren't enough employees to meet the demand. Whether you’re a recent grad, seasoned IT pro or someone looking to make a career change, these bootcamps will set you on the right path for a career in data science.
Educators have stressed that the computing curriculum, due to start in September, is not just about learning how to code or program but more importantly is about a young person’s journey in learning the necessary digital skills to solve real-world problems.
The first product from Sony's Global Education division, a candy-colored robot-building toy called Koov, is now ready for all of us to order. The toy, which is Sony's attempt to topple Lego Mindstorms' dominance in the STEM toy market, comprises of blocks that you can put together with motors and sensors.
You've seen apps and toys that promise to teach your child to code. Now enter the robots. At the CES electronics show in January, coding robots came out in force. One convention hall area was packed with everything from chip-embedded, alphabet-like coding blocks to turtle-like tanks that draw on command.
The idea of teaching coding to children is not new. Back in the late 1960s, my mentor at MIT, Seymour Papert, developed the first programming language for children, called LOGO. Although computers were big, expensive machines that occupied full rooms, Seymour anticipated that the technology would get smaller and the thinking bigger. That is to say, children could learn how to think in new ways by programming these devices. At the time, this was a novel idea. Today, few people would disagree with this statement.