Last year, experts announced that 2016 was the year that VR would take off more intensely. In fact, the market is expected to grow to a $15.9 billion industry by 2019. By 2020, analysts from leading global bank Citi anticipate the market for hardware, networks, software and content will reach $200 billion, according to a previous blog I wrote. What does this mean for K–12 schools? VR in schools is still in its infancy stages, and districts are just starting to find places to use the technology.