AI Boosts Personalized Learning in Higher Education
Personalized learning, which tailors educational content to the unique needs of individual students, has become a huge component of K–12 education. A growing number of college educators are embracing the trend, taking advantage of data analytics and artificial intelligence to deliver just-right, just-in-time learning to their students.
Toys teach code - STEM education necessary for the next generation
In the time of engineering games and toys for children, everyone from Kibo, Jewelbots, and even Fisher Price are getting into the action. So which toys are best to introduce your kids to the big world of programming?
Pros and Cons of VR, AR as Teaching Tools
VR and AR seem to exemplify this shiny, new technology-driven world we’re living in. If it can be used to expand pedagogical efficacy in schools, why not give a headset to every student? Of course, we must first consider the total impact of such a widespread application. So, what are the true pros and cons of VR and AR as teaching tools?
Neal Dunn's Bill to Get More Veterans Into STEM Fields Headed to House Floor
Last week, Dunn unveiled the “Supporting Veterans in STEM Careers Act” which would make the National Science Foundation (NSF) “develop a veterans outreach plan and publish data on veterans’ participation in its annual ‘Indicators’ report.” Dunn’s legislation also reforms several NSF scholarship and grants to help more veterans.
Barriers to Providing Career and Technical Education at Community Colleges
Economists have provided abundant evidence that holding a certificate or associate degree in general studies (also called liberal arts or the humanities) has little to no economic value, yet these programs are growing at community colleges at a faster rate than vocational or occupational programs with higher market value. Why is this so? At most institutions, at least part of the answer can be found in state and local funding formulas that ignore the added cost of administering occupational or vocational programs, which can cost four or five times more to run than general studies programs cost.
25 innovators and innovations that changed education over the last 25 years
The Consortium for School Networking (CoSN), in partnership with EdScoop, today revealed the contents of a virtual EdTech Time Capsule, the culmination of a national crowdsourcing project that sought to identify the top 25 products, people and developments that transformed education through technology over the last 25 years.
From Good Intentions to Real Outcomes: Three Myths about Education Technology and Equity
The first is that technology has the capacity to disrupt systems. For all the hope and hype that technologies can enable major organizational changes in educational systems through personalization, unbundling, or information access, the reality is that culture domesticates new technologies. New apps, software, and devices are put in the service of existing structures and systems, rather than rearranging them. The most widely adopted education technologies are those that add a little efficiency to existing practices in school systems.
How a STEM/STEAM Education Prepares Children for Future Success
STEM/STEAM education is built around the premise that to effectively teach a growing mind, it is critical to present areas of learning as a whole or the total sum of their parts. As an applied hands-on approach to learning, it instills valuable life skills such as creative problem-solving, critical thinking, and an expansive world view.
A Spot-On Gift Guide Of STEM Toys For Kids
As a leader in engineering education, Purdue aims to help gift givers with their Engineering Gift Guide, a comprehensive list of toys, games, books and apps to encourage engineering thinking and design for girls and boys ages 2 and up. These toys, which have been rated on their ability to teach problem-solving, critical thinking, and collaboration, are meant to inspire your young one to reach new heights and think outside of the box.
Forget Compatibility, Mobile Only Learning Is Coming
Learners, they reason, want to be able to access educational material and resources whenever they can grab a few minutes of free time. They want to be able to study on the train, during their lunch break, in bed, in the elevator. But some adventurous eLearning innovators have gone a step sideways. Instead of designing their material for any device, they’re choosing just one. Mobile only education technology is springing up as the latest attempt to bring eLearning to everyone.