Can Virtual Reality Make Gains in Career and Technical Education?
What kind of programs is the Department of Education looking for? At its heart, the challenge is designed to create learning content more engaging and immersive than more passive forms of screen time, such as watching instructional videos. The idea is to provide “hands-on” instruction while providing a safe way for students to simulate stressful real world situations relevant to their field of study.
Internationally, U.S. Students Are Falling
The latest global snapshot of student performance shows declining math scores in the U.S. and stagnant performance in science and reading. "We're losing ground -- a troubling prospect when, in today's knowledge-based economy, the best jobs can go anywhere in the world," said Education Secretary John B. King Jr.
Students Learn Geometry With 3-D Printer
Ishpeming High School students are combining geometry, technology and construction experience as a fun and useful way to apply basic math skills. The Mining Journal (http://bit.ly/2guJQMB) reports Geometry in Construction students are using a 3-D printer that Heather Salmi built as a part of the U.P. Project SMILE grant.
Interest, skills and belief in own abilities steer youngsters towards STEM jobs
The fact that many young women do not pursue a career in the 'STEM' fields of science, technology, engineering and mathematics may have its roots in gender stereotypes. These not only magnify uncertainty and doubts in young women about their success, but also influence whether they are actually interested in mathematics or not, says Helen Watt of Monash University in Australia, who led a study in Springer's journal Sex Roles.
Singapore Students Are Most STEM-Savvy In The World: What Does America Need To Improve On?
Students in the United States have improved their placement in math and science over the years but they are still far from where Singapore students stand, Education World reported. According to experts, a big reason why Singapore students succeed in STEM is because of their true mastery of "a limited number of concepts each school year."
White House announces boost to computer science education
The White House announced on Monday new initiatives to bolster computer science in K–12 education. Citing the rapidly expanding demand for technology jobs, the Obama administration outlined new efforts by two federal agencies: The National Science Foundation plans to spend $20 million on computer science education in 2017, on top the the $25 million it spent in 2016, with an emphasis on training teachers.
Learning and STEM toys we love
The toys featured in this guide are often called "STEM" toys because they can help develop skills that would be useful in science, technology, engineering, and mathematics. But we prefer the term "learning toys," because, as the educators we spoke to told us, these toys and games promote aptitudes that are relevant in all types of learning.
NSF awards $61 million in new projects to enhance understanding of STEM education and workforce development
The awards, made through the NSF Education and Human Resources Directorate (EHR) Core Research Program (ECR), focus on projects that help the educational community understand, explain and address challenges in STEM learning and participation. EHR funded a total of 67 projects through ECR awards in Fiscal Year (FY) 2016, with the goal of accelerating the directorate's efforts to strategically and broadly improve STEM teaching and learning.
How Technology Can Close the Education Gap
The internet and a connected device no longer are luxuries or even nice-to-haves. Connectivity is fundamental to living life today -- for earning an education, finding a job and being a civic-minded citizen. Today, however, we are failing millions of schoolchildren who lack access.
Toymakers want to bring STEM to playtime, filling gaps from schools
Having a mouse in the house can be a good thing. That's what Vernon Hills-based Learning Resources is trying to convince parents as the company tries to sell its new Code & Go Robot Mouse Activity Set. The $60 toy encourages programming, allowing players to use directional tiles to direct a robot mouse to a cheese wedge-shaped game piece.