California Attorney General Issues Recommendations for Privacy in Ed Tech
On November 2, 2016, California Attorney General Kamala Harris released a report outlining best practices for the education technology industry (“Ed Tech”). In Ready for School: Recommendations for the Ed Tech Industry to Protect the Privacy of Student Data, Attorney General Harris noted the need to implement robust safeguards for collection, use, and sharing of student data.
Minecraft: Education Edition A Huge Hit In Schools
Microsoft hoped to have a full and ready release of Minecraft: Education Edition before school started but it missed their target date by a few months. Now, the company is happy to release the ready version, cites . It has fully landed in classrooms for Windows 10 and Mac OS platforms. Teachers can build worlds that can be related to whatever they are teaching in class. But the teachers have to create these worlds on their own.
Model Rockets And STEM Education, Why America Could Lose The Space Race
China just launched its Long March-5 heavy rocket into orbit in the country’s latest step on a path to establishing a manned space station and building a lunar base on the surface of the moon. Despite Beijing’s push into orbit, China is still playing catch up with the United States, but America could wind up losing the space race if it can’t recommit to STEM education and funding NASA.
Tech For Education: 5 Alternatives To Apple Macbook Pro 2016
The new Apple Macbook Pro 2016 line is thinner and lighter than its predecessors. There were no announcements regarding the iMac, Mac Pro or the Mac Mini. However, the device does come with a hefty price tag. According to Business Insider, the cheapest Macbook Pro, which is the base 13-inch model, costs $1,500.
Battling gender bias in IT
Computer programming was once viewed as “women’s work.” Many of the people who programmed the first computers were women. As recently as 1983 and 1984, women represented 37 percent of computer science majors in undergraduate degree programs. But the numbers plunged with the introduction of the personal computer, which was marketed as a toy for boys.
Why Sputnik's signal still reverberates in U.S. classrooms
It caught the American public completely off guard. Sputnik, circling the globe, seemed a constant, twinkling reminder that Americans were falling behind in science, destined to lose the space race. Magazine articles and news reports portrayed serious Russian students in stark contrast to America’s academically unchallenged youth. That same year President Eisenhower lamented the U.S.’s inferior science education and low number of science professionals.
The White House Highlights 6 Funding Opportunities for VR Education Projects
Education is one of the most obvious use-cases for VR; its ability to immerse and engage gives it massive potential to revolutionize the way we teach future generations of students. But getting from the grand concept of ‘VR will be huge for education’ down to the nitty gritty of actually making it work practically for millions of students is a massive challenge.
Closing the Gender Gap in Virtual Reality
It's a problem the industry didn't quite expect: A growing body of research indicates that men and women experience virtual reality quite differently. This isn't about the recent and horrible stories of sexual harassment in VR. It's a more fundamental conundrum: It seems that women process the sensory immersion of VR in different ways than men -- on a biological level.
Are U.S. schools teaching hands-off science?
U.S. high school students who regularly handle rocks or minerals in science class did much worse on a recent national science test than those who never engage in such hands-on activities. Students who never mixed chemicals or peered through microscopes in their classrooms did just as well on the test as those who often participated in those activities.
Federal Agencies Release Brief on Tech Use for Early Learners
The U.S. Departments of Education and Health and Human Services (HHS) released their first joint policy brief on children using educational technology. The brief serves as a call to action to researchers, developers, and administrators to address important research questions and develop products that ensure the best uses of technology in early learning.