Education

How personalization will drive higher edtech in 2017

January 18, 2017

The consumer experience has changed drastically in just the last 10 years. Long gone are the days when customer service interactions happened face-to-face, as consumers increasingly prefer the convenience and automation of mobile experiences. This rise in on-demand services has created a new consumer who expects personalization: a timely experience catered to their unique preferences and interests.

STEM In The Gym

January 17, 2017

Do you ever wonder if STEM and project-based learning (PBL) can happen in the physical education classroom? If you were to watch the fifth grade students at White Oak Elementary during their physical education class, you may see this nontraditional approach to improving physical fitness come alive.

Districts and Schools Harness the Power of Career and Technical Education using Career Readiness Pathways from Fuel Education

January 17, 2017

Fuel Education™ (FuelEd™) created Career Readiness Pathways™ to help districts provide a clear learning path for students interested in pursuing industry-recognized certifications in high-demand careers. Since its launch in February 2016, 73 schools, districts, or education organizations in 23 states have signed on with FuelEd to provide students Career and Technical Education (CTE) programs including Career Readiness Pathways

Education that focuses on 21st-century skills

January 16, 2017

Walk around the classrooms at Franklin-Essex-Hamilton BOCES’ Adirondack Educational Center, and you will see students moving. Gone are the rows of desks where students sat and listened to the teacher; that model has been replaced with dynamic and interactive learning experiences that infuse STEM technologies and academic rigor with real-world work applications.

How the Pioneers of the MOOC Got It Wrong

January 16, 2017

Looking closer at students’ MOOC habits, researchers found that some people quit watching within the first few minutes. Many others were merely “grazing,” taking advantage of the technology to quickly log in, absorb just the morsel they were hunting for, and then log off as soon as their appetite was satisfied. Most of those who did finish a MOOC were accomplished learners, many with advanced degrees.

Is Betsy DeVos good or bad for edtech?

January 16, 2017

School choice, support of teachers unions, and her record in Michigan have been the leading controversial talking points in education when it comes to Donald Trump’s pick for Education Secretary, Betsy DeVos. But with a background in technology investment, could DeVos be a leader in the support of successfully-implemented edtech?

Black Female Robotics Scientist Launches STEM Startup

January 15, 2017

Last year, Black Enterprise interviewed Ayanna Howard, Ph.D., an award-winning robotics scientist. Howard has worked with NASA’s Jet Propulsion Lab, where she led various robotics projects. She is also a Motorola Foundation Professor in the School of Electrical and Computer Engineering at Georgia Tech’s Institute for Robotics and Intelligent Machines.

How the movie 'Hidden Figures' inspired Dallas' black engineering community

January 15, 2017

The inspiring NASA movie Hidden Figures is resonating with moviegoers, especially black women who have encountered similar obstacles in engineering and the sciences. It tells the true story of three black women whose exceptional math skills played an integral role in the space race during the Jim Crow era of the 1960s.

3 cost, technology breakdowns for virtual reality in higher ed

January 15, 2017

What does virtual reality mean? Do universities and colleges even need virtual reality? And if so, how can they affordably integrate virtual reality? How can they make sure that an investment in virtual reality pays off? Virtual reality is a powerful tool, and can provide an experience that’s both memorable and influential.

How virtual reality technology is changing the way students learn

January 12, 2017

A virtual world is typically a multi-user, computer-based environment in which users interact with one another through pre-programmed avatars or digital representations of the user. These worlds allow teachers to “take” students to otherwise impossible locations. Science, medicine and maths tend to be particularly suited to virtual environments.

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