The demand for data science skills
In 2011, McKinsey published the report Big data: The next frontier for innovation, competition, and productivity which made significant workforce projections and said that by 2018 “140,000-190,000 more deep analytical talent positions, and 1.5 million more data-savvy managers are needed to take full advantage of big data in the United States”.
DeVos: We're Just 'Scratching the Surface' of Ed with Tech
The new Secretary of the Department of Education told an audience of education innovators that she believed the role of technology in education has just begun to "scratch the surface," particularly in bringing "new opportunities" to rural populations.
3 Ways to Tell If You Are Using Classroom Tech Actively
The U.S. Must Address Disparities in Access to STEM Education
Lack of STEM access is a critical equity issue in education, particularly for students in urban and rural communities, where access to high-level math and science courses is often out of reach. Soon, the impact of students living in STEM deserts will not only be reflected in those students' high school and college competition rates, but will also take a toll on the country's technological superiority, its economy and national security.
Are Students Tech-Savvy or Text-Savvy?
We've been fooled into thinking our students are tech savvy when they're really text savvy. They're consumers, they're not creators. They have snowed their teachers into believing they know everything about technology and we have believed them. In reality, our students rarely use a device to innovate or iterate, but instead use them as instant gratification machines or to do rote practice or tasks.
Google Classroom Now Available for After-School Programs
Over the last few years, Google Classroom has been an effective tool in helping teachers keep organized, promote collaboration, enable personalization and communicate with students at school and away. Now, Google has announced in a blog post that this tool will be available for even the most unconventional learning experiences.
Zyrobotics Launches AI-Powered Stem Education App For Children
Zyrobotics has announced the launch of their new interactive STEM eBook for early readers called ‘The Name Game’. The Name Game is an AI-powered educational app for children ages 3-7 and the award-winning Education and Technology Company has launched this new book as a part of their STEM Storiez library.
How a PD Program is Fixing the STEM 'Branding Problem'
Framing computer science education in a way that interests both teachers and students could help boost the number of teachers seeking computer science certification and increase STEM achievement across K–12.
The Hard Truths and False Starts About Edtech Efficacy Research
“At best, we’re throwing spaghetti against the wall and hoping that it sticks. Except that we don’t even know what it means to stick.” That is how Dr. Robert Pianta, Dean of University of Virginia’s (UVA) Curry School of Education, described the current state of efficacy research in education technology, kicking off two days of discussion, debate and collaboration on the topic.
Betsy DeVos Preaches Need for Innovation at Ed-Tech Summit
K-12 and higher education in the U.S. needs to “innovate and iterate,” U.S. Secretary of Education Betsy DeVos told a standing-room-only crowd of more than 1,000 at the 2017 ASU/GSV Summit here Tuesday. Those two terms resonate in this gathering of educational technology executives, developers and investors, most of whom want to influence schools to try their products in an effort to accelerate student learning and improve outcomes.