Why we shouldn't push students to specialize in STEM too early
Today’s high school students are expected to decide on a life path early, and dedicate everything to pursuing that track. This is especially true for teens considering a STEM field, such as engineering or science, as they often use their high school experience to take all the STEM courses that will prepare them for college. While it can produce students with high technical capabilities, this hyper focus can have serious drawbacks.
If we want answers to big STEM questions, we need more diverse question-askers, says SIUE professor
While there’s a rising growth in STEM (science, technology, engineering and math) jobs in the United States, there’s a dwindling number of Americans interested in and qualified for pursuing such careers. Animal behavioral scientist and Southern Illinois State University-Edwardsville visiting professor Danielle Lee wants to change that, particularly with populations traditionally underrepresented in those fields - women and minorities.
Fourth-Grade teacher: These are "My Tech Essentials"
As I prepare to start my ninth year of teaching, I find myself reflecting on the tools and resources I value most. What new techniques will I try this semester, which ones served me best in years prior? At the Maury County School District in Columbia, Tennessee, I teach fourth-graders, a group who are always excited to learn and anxious to interact with the lesson at hand.
Makerspaces, Coding, Robotics Pick Up Momentum in Schools
As robotics applications proliferate across multiple sectors, the report authors predict more schools will introduce robotics technologies in order to prepare students for future career pathways. “Robotics competitions are providing learners with opportunities to explore STEM challenges and to apply their skills toward developing solutions to major global issues,” according to the report. “Teachers are also using robots to augment classroom instruction and promote student engagement.”
On the horizon: Tech trends and challenges for the next five years
Makerspaces and robotics are expected to establish a prominent space in educational technology in the next year, with virtual reality, artificial intelligence and the Internet of Things not too far behind, according to about 60 education experts whose ideas are showcased in a new report.
What Personalized Learning Is Not
Attempts to clearly define personalized learning are commonplace in education now more than ever--and the more conversations we have, the more apparent it becomes that many of us (educators) are unsure of how to define the term, or recognize what it takes to bring it to life. The term is robust, because it has the potential to be different for every learner; so, instead of trying to define it, perhaps it would be more beneficial to take a look at some of the misconceptions running wild amongst the education community, and consider what personalized learning is NOT.
4 Tips to Prep Students for Careers That Won't Be Automated
Today’s educators can ensure that students will be ready for a tech-filled college experience and eventual career, but how do they avoid preparing students for a job that will be taken over by a robot in the future? Using data from the Bureau of Labor Statistics, Bloomberg created an infographic that outlines the careers most likely to become automated in the coming years.
Want a job? It's still about education
Most young people entering the workforce bring with them the skills they acquired in school. What they can expect to achieve depends a great deal on their highest level of education, and the skills that employers expect come with it. Earning a high school diploma is more or less required in the current job market, but the average wages of those with a high school degree or less are dropping, and the number of attainable jobs for those with a high school diploma or less has been in long-term decline.
Online Higher Education Market in the US - Forecasts and Analysis by Technavio
The online higher education market in the US is anticipated to witness rapid growth over the forecast period, owing to the robust ICT (information, communication, and technology) infrastructure, increased penetration of mobile devices, rising adoption of BYOD (bring your own devices), and surging demand for employability skills such as problem solving, critical thinking, and interpersonal skills.
STEM Game-based Learning to See Surge in Immersive Tech
“The demand for educational video games, simulators and other game-based learning devices to learn STEM subjects is increasing because it encourages students to undergo live projects or real-time activities so that they can learn by experimenting. The incorporation of game-based learning in STEM subjects help students to overcome the fear of failure in STEM-related examinations by boosting their confidence.