What Makes a Good STEM/STEAM Toy?
How can toy companies create products that truly prepare kids for careers in science, technology, engineering and math? According to a new study, "STEM/STEAM Formula for Success," released today by The Toy Association, great STEM/STEAM (with the "A" representing arts) toys encourage open-ended play and trial-and-error exploration, teach problem-solving, and allow children to lead the play experience, among other attributes.
5 Ways Technology Can Accelerate Student Learning
The U.S. Department of Education's What Works Clearinghouse has released a set of recommendations for how higher education institutions can use technology to boost student success. The guide is designed to help instructors, instructional designers and administrators with retaining students by providing them with five evidence-based recommendations for supporting learning through the effective use of technology. Each of the recommendations is explained below in detail.
2019 STEM for All Video Showcase
Over 800 presenters and co-presenters share 242 short videos highlighting innovations in STEM education. We invite you to view all of these videos and to read the discussions that took place May 13th to May 20th.
Congress considers bills on student privacy, workforce, school security and STEM diversity research
Lawmakers moved on a host of bills this week centered around educational technology, including legislation aimed at restoring student privacy, bolstering the nation’s cybersecurity workforce, funding school security and better understanding participation in science and technology-related subjects among underrepresented groups.
Our Nation's Veterans Are a Perfect Match for STEM Jobs
The future of work in 21st-century America will be dominated by Science, Technology, Engineering and Mathematics (STEM) and computer science careers. To further enhance America's position as an innovative, globally competitive leader, job creators should look to our nation's veterans to fill these critical roles. Our veterans are uniquely positioned to excel in STEM and computer science roles.
9 Amazing Uses for VR and AR in College Classrooms
Immersive reality is bumping us into the deep end, virtually speaking. Colleges and universities large and small are launching new labs and centers dedicated to research on the topics of augmented reality, virtual reality and 360-degree imaging.
Increasing our investment in the innovation workforce
With thousands of U.S. technology positions remaining unfilled every day, the need to grow a larger, more inclusive STEM workforce is clear. The challenge? How to proceed. We can help close the innovation workforce gap if we expand our investments in three key areas -- collaboration, inclusion and innovative educational policies -- including reauthorizing the Higher Education Act.
Robotic Technology Helping Sick Young Girl Feel Like She's In Classroom With Friends
A sick girl in Delaware County is able to stay in school, thanks to modern technology. Teleconferencing is helping the kindergartner feel like she’s in the classroom, even when she’s learning for home.
How Teachers Use Technology in the Classroom
Nearly all teachers -- 95 percent -- are using technology in the classroom nowadays. Elementary and middle school grades dominate when it comes to tech usage. What are the most popular tools? Video streaming beats out all others, according to a report released by Common Sense Education. Some 60 percent of teachers use video steaming services, such as YouTube, in the classroom. That’s followed by productivity and presentation tools like Microsoft Office and Google G Suite for Education at 54 percent.
Is technology good or bad for learning?
I’ll bet you’ve read something about technology and learning recently. You may have read that device use enhances learning outcomes. Or perhaps you’ve read that screen time is not good for kids. Maybe you’ve read that there’s no link between adolescents’ screen time and their well-being. Or that college students’ learning declines the more devices are present in their classrooms.